Jake is the name; motion design is the game.

If you’re in search of someone who:

  • Is wicked talented in Adobe After Effects

  • Is a certified wizard at Adobe Premiere Pro

  • Knows their way around Sound Design

  • Can make a mean Interactive Animation with Lottie and Rive (if you know, you know)

  • Dabbles frequently in 3D Animation with Blender

  • Is an above average Gardener

…then you’re in the right place, pal.

Click here to reach out

My approach to work

Step 1: Intro Chat

This is not just a great chance to meet, but a place to set expectations around scope, number of revisions, timeline, and kick around fun ideas about what’s possible. ASK ME QUESTIONS! Animation is a pandora’s box of possibilities- let’s explore what’s best for your brand.

After the meeting I’ll send you an estimate of cost, a breakdown of what I’d need from you, and a contract.

If everything sounds good we can get started!

It’s true what they say about keeping it simple: it’s just a good idea. I took this philosophy to heart when designing my client process. Let me lay it out for you:

Step 2: Rough Cut (let him cook)

Once we’ve nailed down the concept and scope, I get to earn my keep. I’m something of an expert at sticking to brand guidelines and personalizing the work to fit an idea. It’s critical to drill down and find the distilled idea fast so we have a place to build from efficiently.

I typically like to get a “rough and dirty” edit over to you asap- this is to make sure that we’re fully-aligned on direction and there’s no miscommunications right off the bat before diving in too deep. This saves us both time and a lot of long nights. (Ask me how I know)

Step 3: The back & forth (revisions)

Step 3 is where we take the project from pretty good to perfect. This part is where the bulk of animation happens, and is typically the most variable from project to project.

An “average” project includes a couple of rounds of revisions where I build a finished piece, and we pick it apart to see if we can do anything better.

Once we have a finished piece we can all put our stamp of approval on, we can move on to the final step.

Step 4: Final Deliverables

I’ll export out some shiny final versions of the animation and we get to cheers to a job well done.

You get to keep everything- not just the final exports. I’ll pass over the project files, any assets we built, and a short explanation of how to use the files I made. This is to make sure you have full access to make edits in the future, even if I’m MIA. I promise I won’t leave you high and dry.